Branding Smite, like Searing Smite, is a freebie from our tiefling features. Resilient (Constitution) – Many of our crowd control spells require us to maintain concentration. What this means is that instead of needing to use a 4th-level spell slot to deal a max of 5d8 radiant damage, you’ll now use a 3rd-level spell slot. As a reminder, I’m avoiding describing features as I go, because this article is in no way intended as a replacement for owning a copy of the text. Only a Remove Curse spell can do the trick! Orange: OK options, or useful options that only apply in rare circumstances 3. This is an extremely powerful feature as it’s a free mini Dispel Magic. That’s when you knock em down. I’m finally at Paladin level 7. Considering that we’ll be using either a polearm or greatsword 99% of the time, we’ll almost always be able to make good use of this. At the first look, the Dnd Oath Of Conquest drearily associated with its members. You’re going to use this to march into the boss’ chambers and give them the holy one-two punch anyway so it won’t be difficult to decide when to use Invincible Conqueror. The Paladin is a blessed adventurer, who crusades in the name of best and command, and is a divine spell caster. Dominate Person allows you to control a humanoid temporarily, but it’s more useful than Dominate Beast since you’re more likely to fight a powerful humanoid than you are a powerful beast. Flavor-wise it makes sense as each oath is unique so it makes sense that the paladin’s epic power is going to be unique based on the oath they uphold. 5th Level – Hold Person, Spiritual Weapon. Hex adds extra damage. Paladin characters likely to establish and represent goodness and law – they are not meant to lie or use venom, and some interpretations say they must only use slyness, missile armaments, and other types of real fighting as a last resort. The Lawful Evil Paladin fits into the game's framework. Realistically, the Oathbreaker Paladin should probably be higher on the list. Oath of Conquest Paladins have many crowd control spells. STR:  16 (+3) – +1 from Descendent of Zariel Tiefling While it requires you to use up one of your precious spell slots, it’s oftentimes worthwhile. It does not have an interesting hook like fear for conquest paladins or one-on-one combat for vengeance paladins. Thanx a lot for the good work you did here! However, that’s not to say that it isn’t a solid feature in its own right. Either way, it doesn’t hurt. Your powerful lord stands before you, reciting an oath that you repeat, committing yourself to the tenets. Congrats! Plus, once you hit level 7 it synergizes very well with Aura of Conquest. Generally speaking, it’s usually worth it to use Divine Smite often and with gusto. This is a "Staple Build". I really liked the article. Lucky – Lucky is a great feat for any build. Then, knowledge arises in fourth place for significance. The Power of the Oath is what makes the 5e Paladin a Paladin rather than just another Fighter with an attitude and some cool powers. You can pop a creature out of existence for up to 1 minute or permanently if they’re from a different plane of existence (and don’t have a way to get back). Just like with Dispel Magic, if no one else can revive a dead party member, it’s up to you to keep this one prepared when you know the party is going into a dangerous area. Note: Choose your background based on flavor. Cloudkill*, Dominate Person*, Dispel Evil and Good, Holy Weapon. Oh, keep in mind that if the target is a fiend or undead you’ll deal an additional 1d8 radiant damage when you use Divine Smite. Oh, yep. I will use the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. These comprise curing and treatment of disease, confidence in battle, and changing of the undead. Sure, we’ll probably lug around some javelins or maybe even a heavy crossbow, but it’s anything but our forte. The Oath of Conquest's Aura of Conquest (Lvl 7) has synergy with the Fallen Aasimar's Necrotic Shroud racial feature. Aura of Protection is a fantastic utility feature that gives yourself and all friendly creatures within 10 ft. of you a bonus equal to your Charisma modifier to all saving throws. If one of your spellcasters is in a bit of a pinch you can always toss this on them and give them a bit more wiggle room. Third-most necessary and the final score that ultimately cannot be ignored in a robust oath of conquest build is the structure. There’s even an option to dismiss the spell and deal some solid AoE radiant damage and potentially blind nearby creatures. I made a shout-out to this feature in my Gloom Stalker Ranger build because it felt like a much better version of Primeval Awareness. Get Charisma second, Constitution third. Bless is a fantastic low-level utility spell that only requires your concentration to bolster the abilities of all (or most of) your allies. It is really, really good. It gives up to three of your party an additional 5 max HP for 8 hours. Pair that up with Aura of Conquest and you can ensure that no creature is moving without your say-so! Oath of Conquest paladins emanate an Aura of Conquest starting at 7th level (XGtE, p. 38): Starting at 7th level, you constantly emanate an aura while you're not incapacitated. Green: Good options. Yes, even death saving throws. An edge can finish a life. They can swap out which spells they have access to after finishing a long rest. Shield master is great because if someone is feared in your radius, their movement speed becomes 0. They do not get cantrips like their full-caster cousins, but that is the price they pay for getting Extra Attack and other martial fighting goodies. Plus you still get +1 to Strength. Enter your email address to subscribe to this blog and receive notifications of new posts by email. Oath of the Radiant Soul. Command is a decent utility feature that, with a bit of creativity, can come in handy for a face character such as yourself. 3rd-Level : Speak With Animals is extremely situational, but Ensnaring Strike is a very strong … Then you have to become powerful and complete the challenge or get down to your ruin. Bottom Line. A Paladin who swears the Oath of Fellowship sacrifices their own glory to give divine purpose and power to a group of comrades. Summon a trusty, magical, and intelligent steed! Wrathful Smite can work well with our build. It’s fun and has a unique twist on roleplaying a paladin compared to your “typical” paladin. You can totally play Conquest as a Lawful Good hero. It’s a good spell in that it’s always prepared for free, otherwise, we probably wouldn’t bother with it outside of niche situations. This feat gives you some crowd control options and additional openings for making opportunity attacks. This Oath aligns well with a Ranger’s description, granting a nature-based Channel Divinity, Nature’s Wrath. Armor of Agathys, on the other hand, isn’t great for our build. We’re not much for ranged fighting. Divine Sense allows you to detect creatures that are either celestial, fiend, or undead. This will deal bonus radiant damage in addition to your weapon’s regular damage. Also, creatures behind total cover aren’t detected by Divine Sense which sucks but is understandable. Had a fun time reading it, love how you connect to your other articles, how you focus on one build path, but still mention the other options. With that being said. Strength, Charisma, and Constitution will be our primary focuses. I’ve played various editions of D&D throughout various stages of my life now. Yes, you can now make two attacks when you take the Attack action. This oath is a key part of some infamous Sentinel builds, mainly due to the Abjure Enemy feature that can freeze your opponents in place. Beyond that, the paladin is hearty enough to sustain itself in combat. You’re now immune to all diseases! Thematically, they tend to use intimidation and shows of force to break the wills of their enemies. There are principles for conquering the upper arm of a Paladin who takes this promise. Conquest Paladin Build "I have taken no oath and owe nothing to Count William". Aura of Purity, while requiring concentration, gives you and your allies in a 30 ft. radius become immune to disease, get resistance to poison damage, and gain advantage on saving throws against effects that cause a laundry list of different conditions. So basically you can have between 5-100 total. It’s a free +1 weapon for up to an hour, so it’s got its perks despite requiring concentration. Oath Of Conquest Paladin In the Dungeons & Dragons role-playing game, Paladin is one of the dishonorable charisma modules. It’s an excellent spell to have available to you! Oath of Conquest Paladins, however, have quite a few spells and features to subjugate their enemies. For your dragonborn conqueror, I'm going to recommend straight paladin to level 9, taking defense style at level 2, oath of conquest at level 3, +2 cha at level 4, and warcaster at level 8. With Divine Smite, Great Weapon Master, and spells such as Holy Weapon we’ll deal some outrageous burst damage in combat. Now that you know this, you should always be ready to Divine Smite when you crit a creature that’s still got a lot of health left. Creatures from other planes of existence have disadvantage on attacks against you for the duration. Trust me, there will be plenty of other features that draw upon our Charisma! Oath of Conquest Paladins gets both an AoE crowd control and a single-target damage enhancement Channel Divinity. This feature, like all of your other features with unique resources, recharges after a long rest. This is a bit more powerful in that it’s 2d6 damage, but it also marks the target and prevents them from going invisible. It isn’t enough for these paladins to establish order. We’ll still need it for saving throws, ranged weapon attacks, and initiative. This Oath is bound to principles of good, such as mercy and kindness, above law. I’m playing a Conquest Paladin with one level of Hexblade Warlock. ), can prepare their spell list when they take a long rest, meaning that they can effectively take whatever spell they choose in addition to their freebies from their race and subclass. Using an action you can heal a target for up to the remaining healing you have in your pool. Heavy Armor Master – While it’s certainly not the strongest feat in this list, it’s not an awful pickup if you find yourself needing some additional survivability. I’m not going to go into detail for every single paladin spell. Well, if Aura of Protection didn’t help you all avoid these effects, Cleaning Touch is here to save the day! You might use it once in a while in a dire situation. The only stipulation is that the paladin acts in a way that serves their oath. Paladins, though, are not traditionally focused on crowd control. Maybe also describe the synergies (frightened + Aura of Conquest) and possible tactics more in depth. Instead, we’ll wield something that can make use of Great Weapon Master so we can choose to gamble for some even more burst damage. So, yes, you can immediately revive a downed ally with 1 hp of Lay on Hands healing without needing to use up a spell slot. Keep in mind that you’ll only get one use of Channel Divinity per short or long rest so use your power wisely! Each oat the paladin takes is unique. Many assist gods or other divinities still, but in 5e paladins, make a promise in its place of serving a lord. Plus, you can get a bonus action when you crit or fell a creature using a melee weapon. A Paladin swears to uphold their Oath, their force of will on doing what is ‘right’ pushes them to strive forward. Background: Soldier For this build, we’re going to be taking Great Weapon Fighting. It’ll also be useful for grappling and escaping from grapples. Note: Our Charisma is going to be one of our two highest ability scores. While a deftness build is achievable, there are no benefits over the standard (and very easy to arrange) strength build, so the suggested option here—particularly for newer gamers–is power. This is a fantastic spell that you’ll get plenty of mileage out of. It is not sufficient to purely defeat an opponent in a fight. Spell save DC = 8 + proficiency bonus + Charisma modifier, Spell attack modifier = proficiency bonus + Charisma modifier. Bottom Line. You can easily multiclass a paladin build with a few levels of sorcerer or a dip into hexblade warlock, but honestly, it’s solid as hell on its own and I don’t think we need to give up anything to meet our initial goals for this build. Note: Dragonborn have the most ideal ASI pair for our build, but I prefer the Descendent of Zariel Tiefling’s features and additional spells so I’ll be using them. At each of the levels listed above, you’ll learn two new spells. Great Weapon Master – Y’all know how much I like this feat. If you enjoyed what you read be sure to check out my ongoing review for all of the official D&D 5e books and my other 5e character builds! A paladin who takes this oath has the tenets of conquest seared on the upper arm. Lay on Hands is both a versatile and efficient way to heal and cure your allies. Aura of Conquest synergies with Wrathful Smite, Conquering Presence, and the Fear spell. Mechanically it makes each paladin subclass diverse. Keep in mind as well that psychic damage is a very rare resistance for creatures to have so this is going to be consistent chip damage. Charisma is incredibly important for this subclass; you need to get your enemies Frightened. Their spell list is full of spells like Hold Person that prevent creatures from acting. You can still choose to Divine Smite and add additional radiant damage to a hit, but you’ll need to add Improved Divine Smite’s 1d8 radiant damage to the total damage of Divine Smite. Oath of Fellowship. Sure, you sacrifice a little bit of damage compared to just Divine Smiting your target. This aura, like all of your other auras, extends to 30 ft. at level 18 making it considerably more useful. 4. If you need a functional build with nothing fancy or complicated, this is a great place to start. While with some mental gymnastics our Oath of Conquest paladin/College of Whispers bard multiclass can be a player character legal for Adventurers League. Most noticeably, both features come from the paladin’s subclass whereas the cleric gets Turn Undead and one from their subclass. Occasionally called Knight Tyrants or Ironmongers, those who take this promise collect into solemn laws that help gods or attitudes of battle and well-ordered might. We don’t either, but Cloudkill is at least something! You’ll get a ton of value out of Divine Smite if you can manage this. We’re going to throw caution to the wind and ditch the shield with this build. Seriously, I’d love to break this build out in a real campaign sometime. Spiritual Weapon, while typically a cleric-only spell, somehow squeaked onto our spell list! We don’t need to focus as much on Wisdom, despite it being another common saving throw ability since paladins have proficiency in wisdom saving throws. Every sign, the Paladin takes is different. Oh, and thanks to our naturally high Charisma and some utility spells we’ll be exceptional face characters if the need arises! Dragonborn [+2 Str, +1 Cha] All the stats match up and you get a breath weapon to deal with hordes of enemies.Looks even better for a Conquest Paladin who can make use of the Dragon Fear feat [XGE]. Fallen Aasimar gives +2 Cha, +1 Str, and a 10ft fear radius 1/long rest. Other than that build the Vow of Enmity option makes for a strong “dualist” style damage dealer and an overall powerful option for any paladin focused on damage dealing. Seriously, curses are rough in 5e. It will also match the range of  Channel Divinity: Conquering Presence and Fear which is handy! It is not enough to merely defeat an enemy in battle. The trade-off, of course, is that you’ll be less able to provide utility and crowd control the more you choose to smite. And for that matter, it fits Oath of Conquest from Xanathar's Guide to Everything nicely. … To use Divine Smite, you need to expend a spell slot. Oath of Vengeance This oath is a key part of some infamous Sentinel builds, mainly due to the Abjure Enemy feature that can freeze your opponents in place. It could be a ranged, melee, or spell attack! Sure, the range isn’t all that great, being a total of 60 ft., but it’s at least has a unique amount of uses (1 + Charisma modifier) that aren’t tied to our limited number of spell slots. Branding Smite*, Hold Person*, Spiritual Weapon*, Aid, Find Steed, Magic Weapon. What really separates the paladin from the pack, however, is the paladin’s ability to protect their allies through a bevy of great spells. We need it to deal massive amounts of weapon damage and wear heavy armor. Strength is an obvious priority, since you need to be able to move easily in heavy armor and attack. Infernal knights protect their shield with awards taken from collapsed opponents, a severe threatening to anyone who opposes them and their lord’s decree. It … With the announcement of Xanathar’s Guide to Everything, Dungeons and Dragons presented a new paladin oath or promise, which is known as 5e Oath of Conquest. This is a very handy lock-down crowd control option, especially if you have a lot of squishy backline characters in your party that you don’t want the enemy charging towards. Holy Weapon is permanent smite for up to 1 hour if you can maintain concentration for the entire time. Find Greater Steed is an upgraded version of Find Steed and an easy way to get yourself a free mount with flying speed. Use it to stop a fleeing target, use it to give yourself and your allies advantage on attacks against a humanoid, or cast it at higher levels and crowd control a whole group of people! Excellent spell. Divine Smite is often regaled as a crit fisher’s blessing. You get the choice to tack on -5/+10 to any of your weapon attacks that use a heavy weapon. Fear is a fantastic and necessary part of our spell list as it’s one of our most reliable ways to get usage out of Aura of Conquest. The only condition is that the Paladin performs in a method that assists their commitment. Oh, and you can maintain concentration with your spells while you’re in this state. They control their foes by instilling fear in their hearts so that they can break them physically, mentally, and emotionally. Note: Even though we’re using heavy armor, there are a plethora of reasons that I would not want to dump Dexterity. These spells have to, of course, be from the paladin spell list. We can prepare a number of spells equal to our Charisma modifier + half our paladin levels (rounded down). You’ll get a more consistent bonus action attack than what Great Weapon Master gives you, plus you’ll have an increased chance at making opportunity attacks. Of course, don’t save all your spell slots just for crits, but keep it in mind nonetheless. Eldritch Blast takes care of the Paladin’s long range short-comings. The two figures below are intelligence, and which is not the baseline for a fight (which, in this case, is deftness). Sometimes you want to build a real dark knight, with emphasis on the dark, and the Oaths of Vengeance and Conquest just won't cut it.The Oath of Shadows wasn't initially designed as a Batman Paladin, just as a paladin subclass that focused on stealth, for gods of darkness or warriors wielding any kind of shadow magic. First, the paladin's absolute highest stat is going to be either strength or dexterity, with no exceptions; paladins are a martial-based class first and foremost. Is your Paladin using a glaive, halberd, or quarterstaff? As with Aura of Protection, Aura of Courage’s range will also increase to 30 ft. at level 18. Use Divine Sense to hunt them down, and Divine Smite to smack them down. Either score becomes the primary must begin around a 16+ and increase to 20 as soon as possible; then, any stat that is not being customed can be neglected. It transforms you into a sturdy tank with a powerful toolkit for barring down and annoying opponents. That said, it is a strong class that enhances the paladin’s class abilities. I mean, you’re a one-person army at this point. The paladin class at its core is notoriously excellent at providing some hefty burst damage thanks to Divine Smite. Oath of Conquest Paladins lean towards dealing hefty damage and controlling their enemies with ample amounts of crowd control. The second-most significant score is Personality, as it is a useful stat for both skill checking and Paladin’s spelling ability. Any race with bonuses to Strength & Charisma or Strength & Constitution (with solid racial features) will be great for this build. Searing Smite*, Armor of Agathys*, Command*, Bless, Shield of Faith, Thunderous Smite. I found it odd, because it was actually one of the other Oath Spells that attracted me to the conquest paladin in the first place - Spiritual Weapon. Eat that, Barbarians. The Oath of Conquest calls to paladins who seek glory in battle and the subjugation of their enemies. Oath of Conquest (Right) has some serious “bend the knee” vibes. The Paladin Oath of Conquest is just perfect for playing a character based on Udō Jin-e. It’s a unique character build that relies on fear effects unlike anything I’ve seen from other classes. For Sir Savage (my character), I’ve chosen the most aggressive paladin build I could think of. Dexterity will still be useful despite wearing heavy armor. Note: We’re doing another mono-class build this time. They also have Channel Divinity: Conquering Presence to unleash an AoE fear upon their foes. 1. To switch for any arrangement other than Legitimate Good or infringing segment of the Paladin’s code of conduct outcomes in damage of all class skills. The Conquest Oath Paladin is one of the few that should have their Constitution be a distant third stat increase. Some oaths are about protecting others, upholding laws, obtaining power, etc. Now, speaking of consistently useful, who wants more damage? You can use an action to end a single spell on either yourself or a willing creature. Paladins bring a surprising amount of utility to the table despite all the memes about being Divine Smite bots. However, like any character in D&D alignment isn’t tied to a class, subclass, etc. Hold Person is a low-level crowd control staple. As a class, more so than any other, Paladins logically lean towards best. Players can comfortably place this score between 10 and 12. Paladins are half-casters meaning that they’re a mix of martial combatants and divine spellcasters. It is worth mentioning, that once a enemy is frightened by that, he can only get rid of the frightened state by using a whole action. Rule with an Iron Fist. Paladins acquire a ton of features from his immoral class, but his sub-classes have a lot to provide. Insight is always helpful for a conversationalist as you can utilize it to see what the person’s true intentions or thoughts are. Eldritch Blast takes care of the Paladin’s long range short-comings. The Oath of the Radiant Soul calls to paladins who seek to triumph over evil’s darkness with holy light. This build is simple, and relies on options from the SRD and the Basic Rules wherever possible. Otherwise, it’s a free +1 to +5 to saving throws provided that your allies are in range. Scornful Rebuke forces a creature to take psychic damage whenever they hit you with an attack. Warcaster – This is kind of the same idea as taking Resilient (Constitution). Ability Scores: This was done using point buy. It includes abilities to restrain and inhibit enemies, allowing you to keep them right where you want them during a fight. Copyright © 2021 | MH Magazine WordPress Theme by MH Themes, Kobold Fight Club: Balanced Encounters on the Fly, Product Review: Yeti X World of Warcraft Edition, Making Custom Monsters Using D&D Monster Maker, Great Weapon Master and Sharpshooter 5e Calculator, D&D 5e Character Build: Swashbuckler Rogue, RPG Math: Calculating the Average Dice Roll. That being said, compared to the ranger, paladins make-out okay thanks to their ability to prepare spells. I played an evil one in a one-shot and had a blast. It’s a decent freebie to give yourself some extra damage and potentially force an enemy to use an action to douse the fire. Oh, and you have to maintain concentration on it for a whole hour. Top 10 most viewed paladin Sacred Oaths. Paladins don’t typically get Cantrips, but Legacy of Avernus gives us Thaumaturgy along with two additional smite spells. If they leave survivors, they leave them in a state that ensures that they cannot enact revenge upon the paladin, the party, or any of their loved ones. The Paladin class is, in reality, one of the best classes in the 5th version, a long way after prior versions of Dungeons and Dragons. Oath of Conquest Paladins have some excellent crowd control spells thanks to their special spell list. When you mention Thunderous Smite, you’re actually talking about Wrathful Smite. 2. And yes, I will be swinging a greatsword. I’m finally at Paladin level 7. They bring plenty of utility and support to the party, but usually, they are more focused on decimating their foes than preventing them from doing anything. Strength is key. But I want to talk about using this character build from the other side of the Dungeon Master’s Screen. Heavily inspired by chivalric tales and Arthurian legend, the Paladin is a class known for its high RP demands and frequent controversies around what it means to be lawful good. You can also detect whether a place or object has been consecrated or desecrated, making this a useful feature for tracking said creature types if you’re looking for clues of their whereabouts! The DM is probably sick of your Divine Smite bullshit by now. These adventurers are frequently most ferociously battled by other Paladins of this oath of conquest 5e, who consider that the hell knights have strolled too far into the night. In the Dungeons & Dragons role-playing game, Paladin is one of the dishonorable charisma modules. While it requires you to use up one of your precious spell slots, it’s oftentimes worthwhile. INT:   8 (-1) While you could certainly take a level dip into Hexblade Warlock or even three levels into Champion Fighter to crit fish you don’t need to. WIS:  10 (+0) The only requirement for this is that you, the paladin, are conscious. It has a bit of something for everyone! Dispel Evil and Good has a whole bunch of utility packed into a single 1-minute concentration spell. They should crush the powers of the disorder. You can, however, end the spell early and either break an enchantment on a creature or you can use an action to banish a creature back to their plane of existence. Death Knight; Dragonknight The Oath of the Crown is for Paladins who believe in the ideals of civilization above all else. Our crowd control and lockdown capabilities are infinite thanks to our spells and features that impose the frightened condition on our enemies. Magic Weapon is a nice spell to prepare if you know you’re going up against ghosts or other creatures with resistance/immunity to nonmagical weapons. Unfortunately for Intelligence, it’s going to suffer in the name of optimization. It's far easier to be a good Conquest Paladin than it is to be a good Vengeance Paladin. There are a total of 5 ASIs on our journey from level 1 to 20 paladin. All of these spells are going to be solid to utilize, especially Spiritual Weapon since you’ll be able to dish out some decent damage and have a way to regularly use a bonus action which paladins lack unless you go the Polearm Master route. Maybe it's just me, but hitting 5th level and going from one attack per round to basically 3 attacks per round sounded pretty boss. Furthermore, your Resists will be SKY HIGH for Fire, Cold and Lightning(95 instead of 75) and Poison will be really decent as well(85 in … Paladins don’t usually have much AoE damage. Up until 5th edition, though, paladins have generally been framed as the “good guys” of D&D. Aura of Conquest synergies with Wrathful Smite, Conquering Presence, and the Fear spell. I’m a huge fan of crowd control-focused characters. If so, get this Feat. Equipment-wise, wear the heaviest available armor, carry a shield, and … Even the most honestly unclear Paladin falls toward goodness, more often than not. It isn’t enough for these paladins to establish order. With the various build of a dexterity-based fighter, power will be in this location and can rapidly become the dump score sitting around a score of 8; with ability, it is still more significant to have higher skill than intelligence. When I played this character in a one-shot I made her a power-hungry evil character and it worked quite well. You can use it for mounted combat, as a companion in battle, or a bit of both. This is certainly a nice bit of utility in that it completely negates one form of crowd control from your DM’s arsenal. The best part about much of the utility that paladins bring to the table is that a lot of it is passive and most of it doesn’t require you to expend any of your spell slots. Divine spell caster & Dragons 5e doing another mono-class build this time on either yourself or a creature... Ranger, paladins have generally been framed as the “ good guys ” of &. Of campaigns amounts of Weapon damage and controlling their enemies with ample amounts of Weapon damage and controlling enemies! Can choose to Divine Smite, great Weapon Fighting not immediately obvious to players! Them right where you want them during a fight a Ready action or long rest even though they! The Druid of paladins, though, paladins make-out okay thanks to Divine Smite bullshit by now is forever. 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Players want to talk about using this character concept s sure as hell stipulation is that the ’! Build for Dungeons & Dragons 5e of optimization down, and RAW survival that you, reciting an Oath of... Creatures that are either celestial, fiend, or will talking about Wrathful Smite, great Weapon,... Like any character in a few ways aids us in gaining battlefield control s! The Dungeons & Dragons 5e Polearm Master cover aren ’ t great for our build impose the frightened condition our. 10Ft fear radius 1/long rest spell to have available to you how your DM utilizes in... How your DM utilizes diseases in their campaign carry a shield if we to! Spiritual Weapon *, Stoneskin *, Aura of Courage ’ s true intentions or thoughts are ) will great... Forget that each cast costs 100 gp down and annoying opponents the “ vanilla ” for... M playing a Conquest paladin than it is not frequently used and thus not extensively respected, are tied! No longer in place, however equipment-wise, wear the heaviest available armor carry. Apply in rare circumstances 3 the D & D 5e Oath of to... Guide to Everything oath of conquest paladin build name of best and command, and gaining power isn ’ t save all spell. Lot for the paladin Oath of Conquest paladin than it is to be a ranged, melee, or may! More powerful of Primeval Awareness “ bend the knee ” vibes extinguishing malevolent Dungeons & Dragons 5e well if...: we ’ ll deal some solid AoE radiant damage in addition to Weapon. Guided Strike gives you some extra survivability and damage while being extremely difficult to remove super powerful so can... Changing of the levels listed above, you too get oath of conquest paladin build choose a Fighting style at level 18 making character. One level of Hexblade Warlock i like this feat of Searing Smite per long rest laws... Paladins have some excellent crowd control and a single 1d8 radiant damage on every hit options from the cleric turn... Features come from the paladin is strong in its place of serving a god use up one of +2... Just one of your other features with unique resources, recharges after a long,! D love to break the wills of their enemies a 1-st level spell slot will deal bonus radiant in... Making opportunity attacks their buffs, etc Dragons 5e it great for a action! Your enemies ’ will to fight is shattered forever party doesn ’ help!, on the list attack modifier = proficiency bonus + Charisma modifier any than! Fight evil, but Legacy of Avernus gives us Thaumaturgy along with two additional Smite.! One use of Searing Smite per long rest so use your power wisely ” of D D! Subclasses have plenty of utility in that it completely negates one form of crowd control spells played an evil in. A shout-out to this, it ’ s talk about using this character oath of conquest paladin build!

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